How to use the uniform3i function from bindings
Find comprehensive JavaScript bindings.uniform3i code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected uniform3fv(WebGLUniformLocation location, FloatArray v)'); } return _uniform3fv(location ? location._ : 0, v); } var _uniform3i = gl.uniform3i; gl.uniform3i = function uniform3i(location, x, y, z) { if (!(arguments.length === 4 && (location === null || location instanceof gl.WebGLUniformLocation) && typeof x === "number" && typeof y === "number" && typeof z === "number")) { throw new TypeError('Expected uniform3i(WebGLUniformLocation location, number x, number y, number z)'); }
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GitHub: enh6/dumpster
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GL.uniform3i = function() { if (GL.debug) { console.log("uniform3i"); console.log(arguments); } return gl_bindings.uniform3i.apply(null, arguments); }; GL.uniform3iv = function() { if (GL.debug) { console.log("uniform3iv");
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bindings.createKey is the most popular function in bindings (8616 examples)