How to use the uniform3iv function from bindings

Find comprehensive JavaScript bindings.uniform3iv code examples handpicked from public code repositorys.

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    throw new TypeError('Expected uniform3i(WebGLUniformLocation location, number x, number y, number z)');
  }
  return _uniform3i(location ? location._ : 0, x, y, z);
}


var _uniform3iv = gl.uniform3iv;
gl.uniform3iv = function uniform3iv(location, x) {
  if (!(arguments.length === 2 && (location === null || location instanceof gl.WebGLUniformLocation) && typeof x === "object")) {
    throw new TypeError('Expected uniform3iv(WebGLUniformLocation location, Int32Array x)');
  }
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+ 81 other calls in file

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    if (GL.debug) {
        console.log("uniform3iv");
        console.log(arguments);
    }
    arguments[1] = new Int32Array(arguments[1]);
    return gl_bindings.uniform3iv.apply(null, arguments);
};
GL.uniform4f = function() {
    if (GL.debug) {
        console.log("uniform4f");
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+ 70 other calls in file

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