How to use the uniform3iv function from bindings
Find comprehensive JavaScript bindings.uniform3iv code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected uniform3i(WebGLUniformLocation location, number x, number y, number z)'); } return _uniform3i(location ? location._ : 0, x, y, z); } var _uniform3iv = gl.uniform3iv; gl.uniform3iv = function uniform3iv(location, x) { if (!(arguments.length === 2 && (location === null || location instanceof gl.WebGLUniformLocation) && typeof x === "object")) { throw new TypeError('Expected uniform3iv(WebGLUniformLocation location, Int32Array x)'); }
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GitHub: enh6/dumpster
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if (GL.debug) { console.log("uniform3iv"); console.log(arguments); } arguments[1] = new Int32Array(arguments[1]); return gl_bindings.uniform3iv.apply(null, arguments); }; GL.uniform4f = function() { if (GL.debug) { console.log("uniform4f");
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