How to use the uniform4fv function from bindings
Find comprehensive JavaScript bindings.uniform4fv code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected uniform4f(WebGLUniformLocation location, number x, number y, number z, number w)'); } return _uniform4f(location ? location._ : 0, x, y, z, w); } var _uniform4fv = gl.uniform4fv; gl.uniform4fv = function uniform4fv(location, v) { if (!(arguments.length === 2 && (location === null || location instanceof gl.WebGLUniformLocation) && typeof v === "object")) { throw new TypeError('Expected uniform4fv(WebGLUniformLocation location, FloatArray v)'); }
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GitHub: enh6/dumpster
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if (GL.debug) { console.log("uniform4fv"); console.log(arguments); } arguments[1] = new Float32Array(arguments[1]); return gl_bindings.uniform4fv.apply(null, arguments); }; GL.uniform4i = function() { if (GL.debug) { console.log("uniform4i");
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bindings.createKey is the most popular function in bindings (8616 examples)