How to use the uniform4i function from bindings
Find comprehensive JavaScript bindings.uniform4i code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected uniform4fv(WebGLUniformLocation location, FloatArray v)'); } return _uniform4fv(location ? location._ : 0, v); } var _uniform4i = gl.uniform4i; gl.uniform4i = function uniform4i(location, x, y, z, w) { if (!(arguments.length === 5 && (location === null || location instanceof gl.WebGLUniformLocation) && typeof x === "number" && typeof y === "number" && typeof z === "number" && typeof w === "number")) { throw new TypeError('Expected uniform4i(WebGLUniformLocation location, number x, number y, number z, number w)'); }
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GitHub: enh6/dumpster
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GL.uniform4i = function() { if (GL.debug) { console.log("uniform4i"); console.log(arguments); } return gl_bindings.uniform4i.apply(null, arguments); }; GL.uniform4iv = function() { if (GL.debug) { console.log("uniform4iv");
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bindings.createKey is the most popular function in bindings (8616 examples)