How to use the uniform4iv function from bindings
Find comprehensive JavaScript bindings.uniform4iv code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected uniform4i(WebGLUniformLocation location, number x, number y, number z, number w)'); } return _uniform4i(location ? location._ : 0, x, y, z, w); } var _uniform4iv = gl.uniform4iv; gl.uniform4iv = function uniform4iv(location, x) { if (!(arguments.length === 2 && (location === null || location instanceof gl.WebGLUniformLocation) && typeof x === "object")) { throw new TypeError('Expected uniform4iv(WebGLUniformLocation location, Int32Array x)'); }
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GitHub: enh6/dumpster
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if (GL.debug) { console.log("uniform4iv"); console.log(arguments); } arguments[1] = new Int32Array(arguments[1]); return gl_bindings.uniform4iv.apply(null, arguments); }; GL.uniformMatrix2fv = function() { if (GL.debug) { console.log("uniformMatrix2fv");
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