How to use the uniformMatrix2fv function from bindings
Find comprehensive JavaScript bindings.uniformMatrix2fv code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected uniform4iv(WebGLUniformLocation location, Int32Array x)'); } return _uniform4iv(location ? location._ : 0, x); } var _uniformMatrix2fv = gl.uniformMatrix2fv; gl.uniformMatrix2fv = function uniformMatrix2fv(location, transpose, value) { if (!(arguments.length === 3 && (location === null || location instanceof gl.WebGLUniformLocation) && typeof transpose === "boolean" && typeof value === "object")) { throw new TypeError('Expected uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, FloatArray value)'); }
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GitHub: enh6/dumpster
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GL.uniformMatrix2fv = function() { if (GL.debug) { console.log("uniformMatrix2fv"); console.log(arguments); } return gl_bindings.uniformMatrix2fv.apply(null, arguments); }; GL.uniformMatrix3fv = function() { if (GL.debug) { console.log("uniformMatrix3fv");
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