How to use the useProgram function from bindings
Find comprehensive JavaScript bindings.useProgram code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, FloatArray value)'); } return _uniformMatrix4fv(location ? location._ : 0, transpose, value); } var _useProgram = gl.useProgram; gl.useProgram = function useProgram(program) { if (!(arguments.length === 1 && (program === null || program instanceof gl.WebGLProgram))) { throw new TypeError('Expected useProgram(WebGLProgram program)'); }
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GitHub: enh6/dumpster
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GL.useProgram = function() { if (GL.debug) { console.log("useProgram"); console.log(arguments); } return gl_bindings.useProgram.apply(null, arguments); }; // GL.validateProgram; // GL.vertexAttrib1f; // GL.vertexAttrib1fv;
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