How to use the useProgram function from bindings

Find comprehensive JavaScript bindings.useProgram code examples handpicked from public code repositorys.

1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
    throw new TypeError('Expected uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, FloatArray value)');
  }
  return _uniformMatrix4fv(location ? location._ : 0, transpose, value);
}


var _useProgram = gl.useProgram;
gl.useProgram = function useProgram(program) {
  if (!(arguments.length === 1 && (program === null || program instanceof gl.WebGLProgram))) {
    throw new TypeError('Expected useProgram(WebGLProgram program)');
  }
fork icon264
star icon386
watch icon0

+ 81 other calls in file

970
971
972
973
974
975
976
977
978
979
GL.useProgram = function() {
    if (GL.debug) {
        console.log("useProgram");
        console.log(arguments);
    }
    return gl_bindings.useProgram.apply(null, arguments);
};
// GL.validateProgram;
// GL.vertexAttrib1f;
// GL.vertexAttrib1fv;
fork icon0
star icon0
watch icon0

+ 70 other calls in file

Other functions in bindings

Sorted by popularity

function icon

bindings.createKey is the most popular function in bindings (8616 examples)