How to use the vertexAttribPointer function from bindings
Find comprehensive JavaScript bindings.vertexAttribPointer code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected vertexAttrib4fv(number indx, FloatArray values)'); } return _vertexAttrib4fv(indx, values); } var _vertexAttribPointer = gl.vertexAttribPointer; gl.vertexAttribPointer = function vertexAttribPointer(indx, size, type, normalized, stride, offset) { if (!(arguments.length === 6 && typeof indx === "number" && typeof size === "number" && typeof type === "number" && (typeof normalized === "boolean" || typeof normalized === "number") && typeof stride === "number" && typeof offset === "number")) { throw new TypeError('Expected vertexAttribPointer(number indx, number size, number type, boolean normalized, number stride, number offset)'); }
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GitHub: enh6/dumpster
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GL.vertexAttribPointer = function() { if (GL.debug) { console.log("vertexAttribPointer"); console.log(arguments); } return gl_bindings.vertexAttribPointer.apply(null, arguments); }; GL.viewport = function() { if (GL.debug) { console.log("viewport");
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