How to use the vertexAttribPointer function from bindings

Find comprehensive JavaScript bindings.vertexAttribPointer code examples handpicked from public code repositorys.

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    throw new TypeError('Expected vertexAttrib4fv(number indx, FloatArray values)');
  }
  return _vertexAttrib4fv(indx, values);
}


var _vertexAttribPointer = gl.vertexAttribPointer;
gl.vertexAttribPointer = function vertexAttribPointer(indx, size, type, normalized, stride, offset) {
  if (!(arguments.length === 6 && typeof indx === "number" && typeof size === "number" && typeof type === "number" && (typeof normalized === "boolean" || typeof normalized === "number") && typeof stride === "number" && typeof offset === "number")) {
    throw new TypeError('Expected vertexAttribPointer(number indx, number size, number type, boolean normalized, number stride, number offset)');
  }
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GL.vertexAttribPointer = function() {
    if (GL.debug) {
        console.log("vertexAttribPointer");
        console.log(arguments);
    }
    return gl_bindings.vertexAttribPointer.apply(null, arguments);
};
GL.viewport = function() {
    if (GL.debug) {
        console.log("viewport");
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