How to use the WebGLBuffer function from bindings

Find comprehensive JavaScript bindings.WebGLBuffer code examples handpicked from public code repositorys.

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var _createBuffer = gl.createBuffer;
gl.createBuffer = function createBuffer() {
  if (!(arguments.length === 0)) {
    throw new TypeError('Expected createBuffer()');
  }
  return new gl.WebGLBuffer(_createBuffer());
}


var _createFramebuffer = gl.createFramebuffer;
gl.createFramebuffer = function () {
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  if (!(arguments.length === 0)) {
    throw new TypeError('Expected createBuffer()');
  }
  //console.log('calling _createBuffer')
  const buf = _createBuffer();
  //console.log('calling gl.WebGLBuffer(buf)')
  return new gl.WebGLBuffer(buf);
}


var _createFramebuffer = gl.createFramebuffer;
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