How to use the WebGLBuffer function from bindings
Find comprehensive JavaScript bindings.WebGLBuffer code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
215 216 217 218 219 220 221 222 223 224 225
var _createBuffer = gl.createBuffer; gl.createBuffer = function createBuffer() { if (!(arguments.length === 0)) { throw new TypeError('Expected createBuffer()'); } return new gl.WebGLBuffer(_createBuffer()); } var _createFramebuffer = gl.createFramebuffer; gl.createFramebuffer = function () {
264
386
0
+ 81 other calls in file
GitHub: lfdoherty/node-opengl-46
332 333 334 335 336 337 338 339 340 341 342
if (!(arguments.length === 0)) { throw new TypeError('Expected createBuffer()'); } //console.log('calling _createBuffer') const buf = _createBuffer(); //console.log('calling gl.WebGLBuffer(buf)') return new gl.WebGLBuffer(buf); } var _createFramebuffer = gl.createFramebuffer;
0
0
0
+ 413 other calls in file
bindings.createKey is the most popular function in bindings (8616 examples)