How to use the WebGLProgram function from bindings

Find comprehensive JavaScript bindings.WebGLProgram code examples handpicked from public code repositorys.

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var _createProgram = gl.createProgram;
gl.createProgram = function createProgram() {
  if (!(arguments.length === 0)) {
    throw new TypeError('Expected createProgram()');
  }
  return new gl.WebGLProgram(_createProgram());
}


var _createRenderbuffer = gl.createRenderbuffer;
gl.createRenderbuffer = function createRenderbuffer() {
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