How to use the WebGLProgram function from bindings
Find comprehensive JavaScript bindings.WebGLProgram code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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var _createProgram = gl.createProgram; gl.createProgram = function createProgram() { if (!(arguments.length === 0)) { throw new TypeError('Expected createProgram()'); } return new gl.WebGLProgram(_createProgram()); } var _createRenderbuffer = gl.createRenderbuffer; gl.createRenderbuffer = function createRenderbuffer() {
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