How to use the WebGLRenderingContext function from bindings

Find comprehensive JavaScript bindings.WebGLRenderingContext code examples handpicked from public code repositorys.

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相比 electron 的启动速度,[headless-gl](https://github.com/stackgl/headless-gl)由于只实现了 WebGL 相关的功能,无需启动整个浏览器窗口,因此速度具有优势。

在 WebGL 的实现上,通过 node-gyp 实现了在 Node 环境运行。之前在[「编译 Node.js 可执行文件」](https://xiaoiver.github.io/coding/2018/05/14/%E7%BC%96%E8%AF%91-Node.js-%E5%8F%AF%E6%89%A7%E8%A1%8C%E6%96%87%E4%BB%B6.html#node-gyp)一文中简单介绍过一下:
{% prism glsl linenos %}
var nativeGL = require('bindings')('webgl')
var gl = nativeGL.WebGLRenderingContext.prototype
{% endprism %}

接下来的问题是,如何判断渲染结果的正确性呢?
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+ 2 other calls in file

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// Hook clean up
process.on('exit', nativeGL.cleanup)


// Export type boxes for WebGL
exports.WebGLRenderingContext = nativeGL.WebGLRenderingContext


function WebGLProgram(_, ctx) {
  this._ = _
  this._ctx = ctx
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+ 123 other calls in file

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