How to use the WebGLShader function from bindings
Find comprehensive JavaScript bindings.WebGLShader code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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var _createShader = gl.createShader; gl.createShader = function createShader(type) { if (!(arguments.length === 1 && typeof type === "number")) { throw new TypeError('Expected createShader(number type)'); } return new gl.WebGLShader(_createShader(type)); } var _createTexture = gl.createTexture; gl.createTexture = function createTexture() {
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bindings.createKey is the most popular function in bindings (8616 examples)