How to use the WebGLShader function from bindings

Find comprehensive JavaScript bindings.WebGLShader code examples handpicked from public code repositorys.

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var _createShader = gl.createShader;
gl.createShader = function createShader(type) {
  if (!(arguments.length === 1 && typeof type === "number")) {
    throw new TypeError('Expected createShader(number type)');
  }
  return new gl.WebGLShader(_createShader(type));
}


var _createTexture = gl.createTexture;
gl.createTexture = function createTexture() {
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