How to use the WebGLTexture function from bindings

Find comprehensive JavaScript bindings.WebGLTexture code examples handpicked from public code repositorys.

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var _createTexture = gl.createTexture;
gl.createTexture = function createTexture() {
  if (!(arguments.length === 0)) {
    throw new TypeError('Expected createTexture()');
  }
  return new gl.WebGLTexture(_createTexture());
}


var _cullFace = gl.cullFace;
gl.cullFace = function cullFace(mode) {
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+ 81 other calls in file

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var _createTexture = gl.createTexture;
gl.createTexture = function createTexture(typeTarget) {
  if (!(arguments.length === 1)) {
    throw new TypeError('Expected createTexture(typeTarget)');
  }
  return new gl.WebGLTexture(_createTexture(typeTarget));
}
var _createSampler = gl.createSampler;
gl.createSampler = function createSampler() {
  if (!(arguments.length === 0)) {
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+ 275 other calls in file

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