How to use the WebGLTexture function from bindings
Find comprehensive JavaScript bindings.WebGLTexture code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
255 256 257 258 259 260 261 262 263 264 265
var _createTexture = gl.createTexture; gl.createTexture = function createTexture() { if (!(arguments.length === 0)) { throw new TypeError('Expected createTexture()'); } return new gl.WebGLTexture(_createTexture()); } var _cullFace = gl.cullFace; gl.cullFace = function cullFace(mode) {
264
386
0
+ 81 other calls in file
GitHub: lfdoherty/node-opengl-46
373 374 375 376 377 378 379 380 381 382
var _createTexture = gl.createTexture; gl.createTexture = function createTexture(typeTarget) { if (!(arguments.length === 1)) { throw new TypeError('Expected createTexture(typeTarget)'); } return new gl.WebGLTexture(_createTexture(typeTarget)); } var _createSampler = gl.createSampler; gl.createSampler = function createSampler() { if (!(arguments.length === 0)) {
0
0
0
+ 275 other calls in file
bindings.createKey is the most popular function in bindings (8616 examples)