How to use the WebGLUniformLocation function from bindings

Find comprehensive JavaScript bindings.WebGLUniformLocation code examples handpicked from public code repositorys.

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var _getUniformLocation = gl.getUniformLocation;
gl.getUniformLocation = function getUniformLocation(program, name) {
  if (!(arguments.length === 2 && (program === null || program instanceof gl.WebGLProgram) && typeof name === "string")) {
    throw new TypeError('Expected getUniformLocation(WebGLProgram program, string name)');
  }
  return new gl.WebGLUniformLocation(_getUniformLocation(program ? program._ : 0, name));
}


var _getVertexAttrib = gl.getVertexAttrib;
gl.getVertexAttrib = function getVertexAttrib(index, pname) {
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