How to use the square function from mathjs
Find comprehensive JavaScript mathjs.square code examples handpicked from public code repositorys.
GitHub: jfoclpf/outliers2d
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const outliers = [] const filteredPoints = points.filter(pt => { if ( square(pt[0] - medianPoint[0]) / square(sigma * madValue[0]) + square(pt[1] - medianPoint[1]) / square(sigma * madValue[1]) < 1 ) { return true } else { outliers.push(pt)
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if (this.height.actual == undefined && this.time.actual == undefined) { this.finalVelocity.actual = unit(this.finalVelocity.actual); this.finalVelocity.rounded = clone(this.finalVelocity.actual); this.finalVelocity.rounded.value = SigFig(this.finalVelocity.rounded.value, this.roundToSigFig) // First find the height using the formula d = vf^2 - vi^2 / 2g this.height.actual = divide(subtract(square(this.finalVelocity.actual), square(this.initialVelocity.actual)), multiply(2, gravity)); this.height.rounded = clone(this.height.actual); this.height.rounded.value = SigFig(this.height.rounded.value, this.roundToSigFig) this.equationInLatex.push(`d = \\frac{{v_{f}}^{2} - {v_{i}}^{2}}{2g} \\implies \\frac{(${this.finalVelocity.actual.toString()})^{2} - (${this.initialVelocity.actual.toString()})^{2}}{2(${gravity.toString()})} = ${this.height.rounded.toString()}`) // Find the time use the formula t = vf - vi / g
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+ 4 other calls in file
GitHub: Kirigaya-Kazuton/IA
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// mediana (número entre o maior e o menor -> 2) console.log('mediana:', math.median([2, 1, 3])); // produto (multiplicação) console.log('produto:', math.prod([2, 1, 3])); // quadrado (eleva cada elemento) console.log('quadrado:', math.square([2, 1, 3])); // cubo (eleva cada elemento) console.log('cubo:', math.cube([2, 1, 3])); // absoluto (valor positivo) console.log('absoluto:', math.abs([-2, 1.5, -3]));
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+ 2 other calls in file
mathjs.evaluate is the most popular function in mathjs (87200 examples)