How to use the T function from ramda

Find comprehensive JavaScript ramda.T code examples handpicked from public code repositorys.

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  cardPred:{
    'Lost Magic':   c=>C.isSum(c)||C.m(c)==0, 'Up Close & Personal':c=>C.isSum(c)||C.a(c)>0, 
    'Broken Arrows':c=>C.isSum(c)||(C.r(c)==0), 'Keep Your Distance': c=>C.isSum(c)||C.a(c)==0,
    'Rise of the Commons':c=>C.isSum(c)||C.rarity(c)<3, 'Even Stevens': c=>C.isSum(c)||C.mana(c)%2==0,
    'Odd Ones Out':       c=>C.isSum(c)||C.mana(c)%2,   'Lost Legendaries': c=>C.isSum(c)||C.rarity(c)<4,
    'Little League':c=>C.mana(c)<5, ['']: R.T
  }
}
const getRules=ruleset=>{
  //const primary="Back to Basics,Silenced Summoners,Aim True,Super Sneak,Weak Magic,Unprotected,Target Practice,Fog of War,Armored Up,Equal Opportunity,Melee Mayhem"; const any="Healed Out,Earthquake,Reverse Speed,Close Range,Heavy Hitters,Equalizer,Noxious Fumes,Stampede,Explosive Weaponry,Holy Protection,Spreading Fury";
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console.log('alwaysFalse=', alwaysFalse(1))
console.log('alwaysFalse=', alwaysFalse(1, 'Two'))




// i am always true
const alwaysTrue = _.T
console.log('alwaysTrue=', alwaysTrue())
console.log('alwaysTrue=', alwaysTrue(1))
console.log('alwaysTrue=', alwaysTrue(1, 'Two'))

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 * @param {*}
 * @return {Boolean}
 * @see R.always, R.F
 * @example
 *
 *      R.T(); //=> true
 */
var T = always(true);

/**
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+ 17 other calls in file

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* @since v0.9.0
* @category Function
* @sig * -> Boolean
* @param {*}
* @return {Boolean}
* @see R.T
* @example
*
*      R.F(); //=> false
*/
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+ 7 other calls in file

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