How to use the uncurryN function from ramda
Find comprehensive JavaScript ramda.uncurryN code examples handpicked from public code repositorys.
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console.log('\n=== adjust ==='); console.log(R.adjust(1, R.subtract(__, 10), [100, 200, 300])); const adjustSubtract = R.adjust(__, R.subtract(__, 10)); const uncurryAdjustSubtract = R.uncurryN(2, adjustSubtract); console.log(adjustSubtract(1)([100, 200, 300])); console.log(uncurryAdjustSubtract(1, [100, 200, 300]));
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* @see R.curry * @example * * var addFour = a => b => c => d => a + b + c + d; * * var uncurriedAddFour = R.uncurryN(4, addFour); * uncurriedAddFour(1, 2, 3, 4); //=> 10 */ var uncurryN = _curry2(function uncurryN(depth, fn) { return curryN(depth, function () {
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GitHub: octachrome/t2
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// Lifts a Rand function to act on a game context const liftRand = processing(R.lensProp('seed')); // Lifts a deck function to act on a game context const liftDeck = processing(R.lensProp('deck')); // Lifts a player function to act on a game context const liftPlayer = R.uncurryN(2, idx => processing(Player.lens(idx))); const Player = { // Player -> Number countInf: R.pipe(
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* @see R.curry * @example * * const addFour = a => b => c => d => a + b + c + d; * * const uncurriedAddFour = R.uncurryN(4, addFour); * uncurriedAddFour(1, 2, 3, 4); //=> 10 */
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