How to use the NormalBlending function from three

Find comprehensive JavaScript three.NormalBlending code examples handpicked from public code repositorys.

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var material = new _threeModule.LineBasicMaterial({
    vertexColors: false,
    color: 0x880000,
    linewidth: 5,
    blending: _threeModule.NormalBlending
});

this.controller1.add(new _threeModule.Line(geometry, material));
this.controller2.add(new _threeModule.Line(geometry, material));
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+ 3 other calls in file

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        color,
        transparent: true,
        opacity: 0.9,
        wireframe: false,
        depthWrite: false,
        blending: THREE.NormalBlending
    });
    this.mesh.add(new THREE.Mesh(geometry, meshMaterial));
    this.mesh.add(new THREE.LineSegments(new THREE.WireframeGeometry(geometry), lineMaterial));
}
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mat.depthWrite = false;
mat.transparent = true;
mat.opacity = 0;
mat.side = THREE.FrontSide;
// mat.blending = THREE.AdditiveBlending
mat.blending = THREE.NormalBlending;
let n = i / 2;
mat.t_ = n * Math.PI * 2;
// 球面变化速度
mat.speed_ = this.state.blintSpeed;
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