How to use the bindAttribLocation function from bindings
Find comprehensive JavaScript bindings.bindAttribLocation code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
41 42 43 44 45 46 47 48 49 50
throw new TypeError('Expected attachShader(WebGLProgram program, WebGLShader shader)'); } return _attachShader(program ? program._ : 0, shader ? shader._ : 0); } var _bindAttribLocation = gl.bindAttribLocation; gl.bindAttribLocation = function bindAttribLocation(program, index, name) { if (!(arguments.length === 3 && (program === null || program instanceof gl.WebGLProgram) && typeof index === "number" && typeof name === "string")) { throw new TypeError('Expected bindAttribLocation(WebGLProgram program, number index, string name)'); }
265
386
20
GitHub: enh6/dumpster
330 331 332 333 334 335 336 337 338 339
GL.bindAttribLocation = function() { if (GL.debug) { console.log("bindAttribLocation"); console.log(arguments); } return gl_bindings.bindAttribLocation.apply(null, arguments); }; GL.bindBuffer = function() { if (GL.debug) { console.log("bindBuffer");
0
0
0
+ 70 other calls in file
bindings.createKey is the most popular function in bindings (8616 examples)