How to use the bindAttribLocation function from bindings

Find comprehensive JavaScript bindings.bindAttribLocation code examples handpicked from public code repositorys.

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    throw new TypeError('Expected attachShader(WebGLProgram program, WebGLShader shader)');
  }
  return _attachShader(program ? program._ : 0, shader ? shader._ : 0);
}

var _bindAttribLocation = gl.bindAttribLocation;
gl.bindAttribLocation = function bindAttribLocation(program, index, name) {
  if (!(arguments.length === 3 && (program === null || program instanceof gl.WebGLProgram) && typeof index === "number" && typeof name === "string")) {
    throw new TypeError('Expected bindAttribLocation(WebGLProgram program, number index, string name)');
  }
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GL.bindAttribLocation = function() {
    if (GL.debug) {
        console.log("bindAttribLocation");
        console.log(arguments);
    }
    return gl_bindings.bindAttribLocation.apply(null, arguments);
};
GL.bindBuffer = function() {
    if (GL.debug) {
        console.log("bindBuffer");
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