How to use the getShaderInfoLog function from bindings

Find comprehensive JavaScript bindings.getShaderInfoLog code examples handpicked from public code repositorys.

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    throw new TypeError('Expected getShaderParameter(WebGLShader shader, number pname)');
  }
  return _getShaderParameter(shader ? shader._ : 0, pname);
}


var _getShaderInfoLog = gl.getShaderInfoLog;
gl.getShaderInfoLog = function getShaderInfoLog(shader) {
  if (!(arguments.length === 1 && (shader === null || shader instanceof gl.WebGLShader))) {
    throw new TypeError('Expected getShaderInfoLog(WebGLShader shader)');
  }
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+ 81 other calls in file

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GL.getShaderInfoLog = function() {
    if (GL.debug) {
        console.log("getShaderInfoLog");
        console.log(arguments);
    }
    return gl_bindings.getShaderInfoLog.apply(null, arguments);
};
GL.getShaderParameter = function() {
    if (GL.debug) {
        console.log("getShaderParameter");
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+ 70 other calls in file

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