How to use the getShaderInfoLog function from bindings
Find comprehensive JavaScript bindings.getShaderInfoLog code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
538 539 540 541 542 543 544 545 546 547 548
throw new TypeError('Expected getShaderParameter(WebGLShader shader, number pname)'); } return _getShaderParameter(shader ? shader._ : 0, pname); } var _getShaderInfoLog = gl.getShaderInfoLog; gl.getShaderInfoLog = function getShaderInfoLog(shader) { if (!(arguments.length === 1 && (shader === null || shader instanceof gl.WebGLShader))) { throw new TypeError('Expected getShaderInfoLog(WebGLShader shader)'); }
264
386
0
+ 81 other calls in file
GitHub: enh6/dumpster
732 733 734 735 736 737 738 739 740 741
GL.getShaderInfoLog = function() { if (GL.debug) { console.log("getShaderInfoLog"); console.log(arguments); } return gl_bindings.getShaderInfoLog.apply(null, arguments); }; GL.getShaderParameter = function() { if (GL.debug) { console.log("getShaderParameter");
0
0
0
+ 70 other calls in file
bindings.createKey is the most popular function in bindings (8616 examples)