How to use the isShader function from bindings
Find comprehensive JavaScript bindings.isShader code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected isRenderbuffer(WebGLRenderbuffer renderbuffer)'); } return _isRenderbuffer(renderbuffer ? renderbuffer._ : 0); } var _isShader = gl.isShader; gl.isShader = function isShader(shader) { if (!(arguments.length === 1 && (shader === null || shader instanceof gl.WebGLShader))) { throw new TypeError('Expected isShader(WebGLShader shader)'); }
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