How to use the isShader function from bindings

Find comprehensive JavaScript bindings.isShader code examples handpicked from public code repositorys.

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    throw new TypeError('Expected isRenderbuffer(WebGLRenderbuffer renderbuffer)');
  }
  return _isRenderbuffer(renderbuffer ? renderbuffer._ : 0);
}


var _isShader = gl.isShader;
gl.isShader = function isShader(shader) {
  if (!(arguments.length === 1 && (shader === null || shader instanceof gl.WebGLShader))) {
    throw new TypeError('Expected isShader(WebGLShader shader)');
  }
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