How to use the uniform1i function from bindings
Find comprehensive JavaScript bindings.uniform1i code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
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throw new TypeError('Expected uniform1fv(WebGLUniformLocation location, FloatArray v)'); } return _uniform1fv(location ? location._ : 0, v); } var _uniform1i = gl.uniform1i; gl.uniform1i = function uniform1i(location, x) { if (!(arguments.length === 2 && (location === null || location instanceof gl.WebGLUniformLocation) && (typeof x === "number" || typeof x ==="boolean"))) { throw new TypeError('Expected uniform1i(WebGLUniformLocation location, number x)'); }
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GitHub: enh6/dumpster
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GL.uniform1i = function() { if (GL.debug) { console.log("uniform1i"); console.log(arguments); } return gl_bindings.uniform1i.apply(null, arguments); }; GL.uniform1iv = function() { if (GL.debug) { console.log("uniform1iv");
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