How to use the uniformMatrix4fv function from bindings
Find comprehensive JavaScript bindings.uniformMatrix4fv code examples handpicked from public code repositorys.
GitHub: mikeseven/node-webgl
993 994 995 996 997 998 999 1000 1001 1002 1003
throw new TypeError('Expected uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, FloatArray value)'); } return _uniformMatrix3fv(location ? location._ : 0, transpose, value); } var _uniformMatrix4fv = gl.uniformMatrix4fv; gl.uniformMatrix4fv = function uniformMatrix4fv(location, transpose, value) { if (!(arguments.length === 3 && (location === null || location instanceof gl.WebGLUniformLocation) && typeof transpose === "boolean" && typeof value === "object")) { throw new TypeError('Expected uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, FloatArray value)'); }
264
386
0
+ 81 other calls in file
GitHub: enh6/dumpster
963 964 965 966 967 968 969 970 971 972
GL.uniformMatrix4fv = function() { if (GL.debug) { console.log("uniformMatrix4fv"); console.log(arguments); } return gl_bindings.uniformMatrix4fv.apply(null, arguments); }; GL.useProgram = function() { if (GL.debug) { console.log("useProgram");
0
0
0
+ 70 other calls in file
bindings.createKey is the most popular function in bindings (8616 examples)