How to use the uniformMatrix4fv function from bindings

Find comprehensive JavaScript bindings.uniformMatrix4fv code examples handpicked from public code repositorys.

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    throw new TypeError('Expected uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, FloatArray value)');
  }
  return _uniformMatrix3fv(location ? location._ : 0, transpose, value);
}


var _uniformMatrix4fv = gl.uniformMatrix4fv;
gl.uniformMatrix4fv = function uniformMatrix4fv(location, transpose, value) {
  if (!(arguments.length === 3 && (location === null || location instanceof gl.WebGLUniformLocation) && typeof transpose === "boolean" && typeof value === "object")) {
    throw new TypeError('Expected uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, FloatArray value)');
  }
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GL.uniformMatrix4fv = function() {
    if (GL.debug) {
        console.log("uniformMatrix4fv");
        console.log(arguments);
    }
    return gl_bindings.uniformMatrix4fv.apply(null, arguments);
};
GL.useProgram = function() {
    if (GL.debug) {
        console.log("useProgram");
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