How to use the validateProgram function from bindings

Find comprehensive JavaScript bindings.validateProgram code examples handpicked from public code repositorys.

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    throw new TypeError('Expected useProgram(WebGLProgram program)');
  }
  return _useProgram(program ? program._ : 0);
}


var _validateProgram = gl.validateProgram;
gl.validateProgram = function validateProgram(program) {
  if (!(arguments.length === 1 && (program === null || program instanceof gl.WebGLProgram))) {
    throw new TypeError('Expected validateProgram(WebGLProgram program)');
  }
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